Lighting quality has received a boost, with improved shadow detail. Then there are a slew of subtler visual details. I suspect this one will boil down to personal preference. It’s nice to see that Naughty Dog is giving players the choice to lock TLOUR to 30fps, but for me it’s 60fps or bust, no contest. Curious, I picked up the DualShock 3 and panned the camera around for a few seconds, before hastily switching right back to Remastered. Played at the higher framerate, The Last of Us Remastered has a silky smooth feel that makes aiming and camera control feel more responsive and natural.Ĭonveniently, the PS4 version was shown side-by-side with the original PS3 game. Thankfully, based on my hands-on experiences at a recent media event in New York City, those concerns feel entirely unwarranted. “The Last of Us Remastered has a silky smooth feel that makes aiming and camera control feel more responsive and natural” I wondered whether it would add a distracting layer of artificiality that it might somehow interfere with the game’s cinematic look and feel. I’ll admit to being at least a bit sceptical on hearing that Naughty Dog would target a smoother, more fluid 60 frames per second for The Last of Us Remastered. The crisp new presentation banishes those nasty jaggies to the margins, while higher resolution environment textures adorn the lovingly crafted post-apocalyptic environments.īut the kicker is the new framerate. The jump from 720p (PS3) to native 1080p (PS4) gives the visuals a major shot in the arm. With The Last of Us Remastered’s PS4 30th July release just weeks away, I dove into a pre-release version of the game to see exactly how Naughty Dog is leveraging PS4’s hardware to upgrade last year’s biggest Game of the Year winner.įirst, there’s the immediately noticeable bump in native screen resolution.
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